Everything of Bananza's terrain is made out of voxels, which Motokura mentioned was the main factor distinguishing it from Odyssey.[27] Takahashi described setting up degrees from voxels as a lot more convenient than polygonal modeling, as developers could "freely Merge voxels and components to build terrain and after that https://donkeykongbananza86420.bloggip.com/36497698/the-basic-principles-of-donkey-kong-bananza